#pragma once
#include "ggl.h"
#include "vertexbuffer.h"
#include "shader.h"

class ground
{
public:
	ground();
	~ground();
public:
	void Init();
	void Draw(glm::mat4 &viewMatrix, glm::mat4 &projectionMatrix);
private:
	glm::mat4 mModelMatr;

	shader* mShader;
	vertexbuffer* mVertexBuffer;
};		   

